With this mod, a point of Diplomatic Favor is earned for every +100 Tourism generated, giving an incentive to establish a cultural exchange with other civilizations beyond just a Culture Victory (without completely disrupting the balance of the game). ![]() Today we are talking to randyknapp, the author of many UI and quality of life mods for both Valheim and Subnautica, as well as the popular, ARPG inspired Valheim mod: Epic Loot. Civilization V Brave New World is required. Tourism was a nice addition to Civilization V, but in Civilization VI it struggles to be relevant across more than one strategy. A Mod adding the Lusitanian civilization and Viriathus leader to Civ V. It will make sure that materials like Iron, Horses, Copper and Aluminum are not only relevant over a longer portion of the game, but also make them more of a valid bargaining chip in negotiations with other civilizations, as well as a serious geographical consideration during wars. ![]() The changes that this mod makes are too numerous to be easily summarized, but basically if you ever thought it a shame that Civilization doesn’t have more practical applications for strategic resources, this is the one for you. ![]() ![]() While the expansion helpfully quantifies resources so you now know exactly how much you have or how much is needed for a building project, it doesn’t necessarily make the best use of those resources, especially in the long term. This mod is especially useful in light of the way Gathering Storm forces you to rethink how strategic resources are used.
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